Setup Requirements
Prerequisites and recommended settings for optimal performance
GameObject to Entity SubScene Conversion and Multi-Layer Streaming
ProStream provides comprehensive tooling that automates the conversion of traditional GameObject scenes to DOTS entity subscenes and performance optimized multi-layer entity subscene streaming systems.
🎯 Scene Analysis & Generation
Intelligent scene analysis system that identifies optimal streaming boundaries based on object density and relationships
Automatic layer generation that organizes GameObjects into logical streaming groups based on customizable rule sets
⚡ High-Performance Runtime
ECS-based streaming: Implements SubScene streaming with Unity ECS and multi-threaded Job systems
Jobs + Burst: Parallel distance/state evaluation with Burst-compatible jobs
Proximity-driven decisions: Evaluates distance thresholds for load/unload operations
🐛 Debugging & Diagnostics
Visualization tools: Built-in debug/distance visualizations that allow you to inspect streaming behavior.
Diagnostic framework to help you identify and fix potential Entity conversion and streaming issues
Thanks for choosing ProStream!