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Change Log ​

Release history and changes for ProStream.

[0.7.0] - 2026-10-16 ​

  • Added: DataObjects workflow for repeated prefab content. Converts placed prefab instances into compact prefab-reference + transform-buffer SubScenes instead of cloning full hierarchies, reducing build size and runtime memory
  • Added: DataObject Manager window for inspecting, re-layering, validating, and removing converted DataObjects
  • Added: Per-section DataObject spawn modes (BakeTimeOptimized, RuntimeProgressive, RuntimeImmediate) and tile-size control, with runtime overrides via DataObjectTileSizeAPI
  • Added: Menu actions to convert selected prefab instances or prefab children to DataObjects
  • Changed: Prepare Scene and Create SubScenes now include a dedicated DataObjects pipeline stage backed by its own QuadTree

[0.6.0] - 2026-09-04 ​

  • Changed: Unity 6.6 compatibility updates

[0.5.0] - 2026-07-17 ​

  • Fixed: Unity 6.5 compatibility updates
  • Fixed: Update entities.graphics to 1.4.21 and adapt to Unity 6000.4+ API changes

[0.4.4] - 2026-05-30 ​

  • Fixed: Refactor SceneSectionAuthoring to improve handling of scene objects and rendering components

[0.4.3] - 2026-05-29 ​

  • Changed: Update com.unity.entities.graphics dependency version to 1.4.20 (entities to 1.4.7)
  • Fixed: Correct style sheet lookup logic in GetStyleSheet method

[0.4.2] - 2026-05-23 ​

  • Added: Add package lookup functionality and more generic asset searching
  • Added: Add asynchronous search functionality for Unity objects in ProStream using Unity Editor Search API
  • Added: Introduce AppUIListView component with styling and functionality enhancements
  • Added: ProStreamWelcomeWindow and ProStreamSamplesWindow structure and styles
  • Changed: Enhance Weclome/Samples UI
  • Changed: Implement property change tracking in AppUIListView and update styles
  • Fixed: Update ProStreamLogo.uxml to correct style source path
  • Fixed: Update AssetDefineProcessor to use editor assembly for samples in non-dev builds
  • Fixed: Update ProStream Setup with enhanced validation and asset management

[0.4.1] - 2026-05-18 ​

  • Added: Add Terrain restriction validation and update MatchTracker restrictions
  • Fixed: Add debug logging for workflow and quadtree checks, and clean up unused code
  • Fixed: Enabled new icons and styles for improved UI elements in AppUI
  • Fixed: Enhance asset filtering by adding checks for generated visible meta files and improve deterministic GUID generation for staged assets
  • Fixed: Improve TriggerComponent initialization and add custom editor support
  • Fixed: Enhance QuadTree functionality and diagnostics
  • Fixed: Update InstanceObjectCollection handling and improve scene lock validation
  • Fixed: Schedule delayed highlighting for package import button in TrySelectSamplesTabWithRetry method
  • Fixed: Improve validation logging and enhance prefab search warning message
  • Fixed: Enhance logging and error handling in CreateQuadTree method
  • Fixed: Adjust log level defaults and update current log level initialization
  • Fixed: Add check for streaming scene in ProStreamSceneViewHandler constructor
  • Fixed: Improve warning message for empty prefab search results in AddSearchFilters method
  • Refactor: Refactor object finding methods to use InstanceExtensions for consistency
  • Refactor: Replace Debug.Log calls with Logger.DebugLog to respect log level settings

[0.4.0] - 2026-05-09 ​

  • Fix: Rework SRP and sample prefab staging functionality
  • Fix: Adjust tab item label styles for consistent text wrapping
  • Fix: Update tab item styles for better layout and consistency
  • Style: Add AppUI overrides for text wrapping in LayerData styles
  • Refactor: Update GetObjectByID methods to use GetObjectFromID for improved clarity and consistency

[0.3.3] - 2026-05-08 ​

  • Fix: Update preprocessor directives for Unity version compatibility in GetObjectByID methods
  • Fix: Update getting started URL in PSSetup documentation

[0.3.2] - 2026-05-06 ​

  • Fix: Enhance entity initialization and validate subscene data handling

[0.3.1] - 2026-05-04 ​

  • Fix: Ensure font asset is checked for null before accessing in ModificationEngineEditor
  • Refactor: Simplify ObjectFromItem method to directly return GameObject from item data

[0.3.0] - 2026-04-26 ​

Changed ​

  • Update Entities Package 1.4.6
  • Update Entities Graphics 1.4.19

[0.2.1] - 2026-03-07 ​

Added ​

  • Initial asset store release

Reporting Issues ​

If you encounter issues or have suggestions:

  1. Check the Troubleshooting guide
  2. Review existing documentation
  3. Contact support with detailed information

See Also ​

ProStream - High-performance scene streaming for Unity