Change Log
Release history and changes for ProStream.
[0.4.3] - 2026-05-29
- Changed: Update com.unity.entities.graphics dependency version to 1.4.20 (entities to 1.4.7)
- Fixed: Correct style sheet lookup logic in GetStyleSheet method
[0.4.2] - 2026-05-23
- Added: Add package lookup functionality and more generic asset searching
- Added: Add asynchronous search functionality for Unity objects in ProStream using Unity Editor Search API
- Added: Introduce AppUIListView component with styling and functionality enhancements
- Added: ProStreamWelcomeWindow and ProStreamSamplesWindow structure and styles
- Changed: Enhance Weclome/Samples UI
- Changed: Implement property change tracking in AppUIListView and update styles
- Fixed: Update ProStreamLogo.uxml to correct style source path
- Fixed: Update AssetDefineProcessor to use editor assembly for samples in non-dev builds
- Fixed: Update ProStream Setup with enhanced validation and asset management
[0.4.1] - 2026-05-18
- Added: Add Terrain restriction validation and update MatchTracker restrictions
- Fixed: Add debug logging for workflow and quadtree checks, and clean up unused code
- Fixed: Enabled new icons and styles for improved UI elements in AppUI
- Fixed: Enhance asset filtering by adding checks for generated visible meta files and improve deterministic GUID generation for staged assets
- Fixed: Improve TriggerComponent initialization and add custom editor support
- Fixed: Enhance QuadTree functionality and diagnostics
- Fixed: Update InstanceObjectCollection handling and improve scene lock validation
- Fixed: Schedule delayed highlighting for package import button in TrySelectSamplesTabWithRetry method
- Fixed: Improve validation logging and enhance prefab search warning message
- Fixed: Enhance logging and error handling in CreateQuadTree method
- Fixed: Adjust log level defaults and update current log level initialization
- Fixed: Add check for streaming scene in ProStreamSceneViewHandler constructor
- Fixed: Improve warning message for empty prefab search results in AddSearchFilters method
- Refactor: Refactor object finding methods to use InstanceExtensions for consistency
- Refactor: Replace Debug.Log calls with Logger.DebugLog to respect log level settings
[0.4.0] - 2026-05-09
- Fix: Rework SRP and sample prefab staging functionality
- Fix: Adjust tab item label styles for consistent text wrapping
- Fix: Update tab item styles for better layout and consistency
- Style: Add AppUI overrides for text wrapping in LayerData styles
- Refactor: Update GetObjectByID methods to use GetObjectFromID for improved clarity and consistency
[0.3.3] - 2026-05-08
- Fix: Update preprocessor directives for Unity version compatibility in GetObjectByID methods
- Fix: Update getting started URL in PSSetup documentation
[0.3.2] - 2026-05-06
- Fix: Enhance entity initialization and validate subscene data handling
[0.3.1] - 2026-05-04
- Fix: Ensure font asset is checked for null before accessing in ModificationEngineEditor
- Refactor: Simplify ObjectFromItem method to directly return GameObject from item data
[0.3.0] - 2026-04-26
Changed
- Update Entities Package 1.4.6
- Update Entities Graphics 1.4.19
[0.2.1] - 2026-03-07
Added
- Initial asset store release
Reporting Issues
If you encounter issues or have suggestions:
- Check the Troubleshooting guide
- Review existing documentation
- Contact support with detailed information
See Also
- Setup - Getting started
- Troubleshooting - Common issues
- Requirements - Requirements
